The new analog slider on the left feels a lot like the PSP's analog nub, but larger and without the texture. It's a bit easier on the fingers, and comfortable. Overall the device feels just like a current DS or DSi, though we couldn't get a good feel for the weight thanks to a bulky tether attached on one end to the device, and on the other end to the row of ladies who were surely told to not let the gadgets out of their hands or face certain doom. The only thing we could do here is rotate along a still frame -- Pikmin in a field, for example -- and play with the 3D slider. It is a pretty convincing effect, but it's hard to tell at this point if it's at all compelling -- it wasn't anything more than novelty in this demo, and we still don't know how it stands up to fast-moving footage. Actual games were promised to us for the show floor, so we'll hit that up later today. We snagged a few pics before getting elbowed out of the way, so check 'em out!
Iwata said the DS2 (that’s what we’ll call it for now) will have motion-sensitive controls — think Wiimote, or at least iPhone (
He also said the DS’ successor will definitely not have a 3G Internet connection or monthly fees to accompany it. The iPhone poses a significant challenge to the DS and the PSP in the mobile gaming marketplace, and it has done so with an available-anywhere App Store (
A 3G connection on the DS2 would have been a step in a new direction for hand-held gaming consoles, but maybe people aren’t ready to pay a monthly fee just for portable games. Are you open to buying a DS2 anyway or do you think cell phones will take over your mobile gaming habits?
[via Silicon Alley Insider]