At Apple's last event, Steve Jobs called the iPod touch the company's "most popular iPod," and it's easy to understand why. In just a few short years, the iPhone-with-no-phone has kept in lockstep with Cupertino's halo device, benefitting from the same kind of constant hardware and software updating that has helped turned the iPhone into an iconic gadget. The touch has been right alongside the iPhone's meteoric rise in popularity, becoming the go-to second-pocket slab for millions. There are good reasons, too. Apple boasts about gaming on the device -- claiming it beats out both Nintendo's and Sony's offerings in sales... combined. While we can't concede that the device is a dedicated game console, it most definitelygames. And it's still an iPod, an internet device, and a thousand other things thanks to Apple's vastly populous App Store. Now the player has once again reaped the rewards of iPhone updates, boasting a new Retina Display, the A4 CPU, two cameras which allow for FaceTime calling and 720p video recording, and all the new features of the company's latest mobile operating system, iOS 4.1. But despite all of the plusses, we still have to ask: is the little do-everything box still worth the premium price tag? We took a deep dive on the latest model and have the verdict, so read on to find out.
If you own the last version of the iPod touch, the design of the latest version shouldn't come as a major surprise. Instead of aping the iPhone's new glass-sandwich looks, the touch hews close to its roots with a super thin profile made up of one part glass screen and one part all-metal back. The device still bears the smudge inviting chrome rear panel, and continues the trend of shrinking the thickness as far down as possible. We thought the iPhone 4 was crazy thin, but the new touch looks like a toothpick by comparison. In our large hands, we might even argue that it's a little too small -- but it should be just right for the legion of teens and tweens that will clamor for this come holiday time.
As with earlier version, hard buttons come in the form of a single home key, a power / sleep button (finally moved to match the iPhone's placement at the top-right of the device, as opposed to the opposite side on previous versions), and two volume buttons on the left. Around back there's now a small camera lens in the upper corner of the device, while a single, VGA shooter peers out from behind the glass on the front of the player. A quick note: we had a little trouble consistently finding the sleep button when using the device -- it's a bit buried in the housing.
All told, we think it's break even in the looks department. The thinness is certainly welcome, but not a game changer. While we like the iPod touch design overall, there's nothing present in the new version that makes it significantly more lust-worthy than previous generations.
Inside the new iPod touch is Apple's A4 CPU, the same engine used to power the iPhone 4 and iPad (and that new Apple TV as well). We assume the device is sporting the same 512MB of RAM that the iPhone has, but we won't know for sure until someone like iFixit gets their hands on it. The 3.5-inch capacitive touchscreen is called a Retina Display, which means it had equal resolution (960 x 640) and pixel density (326 ppi) as the iPhone 4, but it's not the same IPS panel that you're used to on the touch's big brother. What does that mean in real world terms? Well in our testing we could see noticeable difference in viewing angles, but only at pretty extreme positions. We also felt like the touch's display was slightly darker than the iPhone 4 screen. In general, we don't see this as a major detractor for the device, but there's no question that the iPhone 4 is sporting a qualitatively better display. It may be an "iPhone with no contract" in many regards, but not when it comes to the screen.
Aside from that you've got WiFi (802.11b/g/n to be exact), Bluetooth 2.1 + EDR, and Nike + support built in. No GPS here, and obviously no cell radios.
We're a little confused by Apple's reluctance to add a GPS chip to these devices. Since the App Store is litered with navigation software, and this could easily take the place of a TomTom or Garmin device, it seems like a short walk to paradise for the company. The touch checks a lot of boxes on the list, but true navigation is still blank, and we can't really understand why.
Just like Apple wanted, much has been made about the touch's camera capability. It seems like the idea of a touch with cameras has been a long time coming (and based on what we've seen from case manufacturers since the last fall Apple event, we're actually about a year behind schedule). But the cameras on this device aren't quite the same pair that you get on the iPhone 4, and there should be no mistaking one for the other. The rear camera on the device is capable of 720p video, but that means that its maximum resolution is 1280 x 720 -- and when it's used for still photos, that resolution becomes 960 x 720 (that's a 720p at a 4:3 ratio). Obviously this is not the same lens or sensor as the iPhone 4, and when we asked Apple about it, they said it was more a consideration of size rather than cost. According to Greg Jozwiak, using something closer to the iPhone 4's sensor would have made the casing for the touch considerably larger. The camera is also fixed-focus rather than auto-focus, which means that tapping on the screen has no discernible result except for altering the white balance and exposure. Oh, and there's no flash to be found. Around front, the phone sports a VGA camera (similar to that of the iPhone), but again this is a fixed-focus lens.
We really would have liked to see a higher quality shooter on the back of this device -- maybe the iPhone 4 has spoiled us, but even something like 3 megapixels wouldn't have felt out of place here. And we're pretty sure Apple could figure out a way to keep this thing thin and light in spite of it.
In our side by side shots with the iPhone 4, it's obvious that the touch's performance for still images is far below that of its big brother. For taking quick shots (which don't require tight focus), you'll be fine, but if you want to grab printer-ready pics, the touch definitely will not be a reasonable stand-in. However, when it comes to video, the 720p performance was actually quite surprising, and the device seemed to have no problem capturing smooth HD content. See the clip below (and check the raw file here) for a look at what kind of results it can produce.
As with the new nano, the touch did seem to sound a little better than previous versions, but it's not such an astounding difference that you should toss your last gen model in the garbage. Overall, playback seemed solid to us -- at least it didn't leave us wanting for quality. If you're planning on using the external speaker for listening, however, you might want to reconsider. We can't remember the last time we heard something so tinny. Of course, it's not surprising considering the size of this housing. Even though it's located in a similar spot as the iPhone 4's speaker, the volume and quality of audio it produces is not even in the same vicinity. Still, how often will you use this?
If you've used an iPhone or iPod touch with iOS 4, there will be few (if any) surprises here. The touch performs exactly like any other iOS device, though admittedly you'll probably notice faster performance if you're upgrading from an earlier model of touch. Our review unit was loaded up with 4.1, which means we had access to a non-beta Game Center, as well as some of those proximity and performance fixes Apple told us would be coming -- though without seeing 4.0 on this device, it's hard to spot the differences.
Overall, performance was silky smooth on the touch -- games didn't lag, and getting around in the OS was as painless as it is on the iPhone 4. Multitasking worked flawlessly, and for those of you using the device heavily as a media player, it makes juggling playback functions along with the other "stuff" the touch does dead simple.
The new touch does come equipped with FaceTime, though now instead of using your phone number (and SMS) to connect, it asks for your email address as an identifier. Unfortunately, only other 4.1 devices can make a connection with the touch, so we were only able to make a handful of calls. In general, the application worked as effortlessly as it does on the iPhone, though we still had some freezes and breakups even on our strong WiFi connection. Ultimately, we still see this as a side dish and not the main course for these devices. With the iPhone 4, we complained that without 3G options for FaceTime calls, the feature remains limited in use, and that's now doubly true with the touch -- unless you're carting around a MiFi, you're stuck mostly indoors (and probably at home) for these calls. One thing to note about FaceTime on the touch -- on our device the volume seemed extremely low even when cranked up (in keeping with our experience for music playback), though the New York Times' David Pogue told us his device sounded loud and clear. "Like an iPhone," he said.
As we said, Game Center is installed on the device, but no games seem to take advantage of the feature just yet. We did field a few friend requests, but all we could do was look at our list of contacts. We'll likely take a longer look at this feature when it's accessible to all iOS 4 users, but for now the most notable thing about the app is that Game Center looks nothing like any Apple product you've ever seen. That font!
Reading through this review, it should be clear that there isn't actually a whole lot to say about this device that hasn't already been said. The new touch isn't magical or revolutionary, or even unfamiliar. What it is, however, is a product without a peer; a media player that does far more than media playing. Besides the smaller screen real estate, the touch might be better compared to a tablet or netbook -- it has many of the same functions (more, in some cases). So you're not just dropping $229 (8GB), $299 (32GB), or $399 (64GB, also, ouch) on a music and video player -- you're buying into a mini-computer, a video camera, and a game system all with a massive ecosystem.
If you're already carrying around a smartphone with the above functions, maybe the iPod touch doesn't make sense, but for the legions of buyers out there who have yet to make the jump (or are stuck with an outdated handset), this device's appeal is hard to deny. Don't get us wrong, the touch isn't without faults -- the lack of GPS and a fairly low-quality still camera come to mind -- but there's nothing major here that gives us pause (and frankly, nothing else like it on the market). With the addition of HD video shooting, the new Retina Display, and a faster A4 processor, the touch has just gone from "nice to have" to nearly irresistible.
Hardware
As with earlier version, hard buttons come in the form of a single home key, a power / sleep button (finally moved to match the iPhone's placement at the top-right of the device, as opposed to the opposite side on previous versions), and two volume buttons on the left. Around back there's now a small camera lens in the upper corner of the device, while a single, VGA shooter peers out from behind the glass on the front of the player. A quick note: we had a little trouble consistently finding the sleep button when using the device -- it's a bit buried in the housing.
All told, we think it's break even in the looks department. The thinness is certainly welcome, but not a game changer. While we like the iPod touch design overall, there's nothing present in the new version that makes it significantly more lust-worthy than previous generations.
Internals
Aside from that you've got WiFi (802.11b/g/n to be exact), Bluetooth 2.1 + EDR, and Nike + support built in. No GPS here, and obviously no cell radios.
We're a little confused by Apple's reluctance to add a GPS chip to these devices. Since the App Store is litered with navigation software, and this could easily take the place of a TomTom or Garmin device, it seems like a short walk to paradise for the company. The touch checks a lot of boxes on the list, but true navigation is still blank, and we can't really understand why.
Cameras
We really would have liked to see a higher quality shooter on the back of this device -- maybe the iPhone 4 has spoiled us, but even something like 3 megapixels wouldn't have felt out of place here. And we're pretty sure Apple could figure out a way to keep this thing thin and light in spite of it.
Sound quality
As with the new nano, the touch did seem to sound a little better than previous versions, but it's not such an astounding difference that you should toss your last gen model in the garbage. Overall, playback seemed solid to us -- at least it didn't leave us wanting for quality. If you're planning on using the external speaker for listening, however, you might want to reconsider. We can't remember the last time we heard something so tinny. Of course, it's not surprising considering the size of this housing. Even though it's located in a similar spot as the iPhone 4's speaker, the volume and quality of audio it produces is not even in the same vicinity. Still, how often will you use this?
Software
Overall, performance was silky smooth on the touch -- games didn't lag, and getting around in the OS was as painless as it is on the iPhone 4. Multitasking worked flawlessly, and for those of you using the device heavily as a media player, it makes juggling playback functions along with the other "stuff" the touch does dead simple.
The new touch does come equipped with FaceTime, though now instead of using your phone number (and SMS) to connect, it asks for your email address as an identifier. Unfortunately, only other 4.1 devices can make a connection with the touch, so we were only able to make a handful of calls. In general, the application worked as effortlessly as it does on the iPhone, though we still had some freezes and breakups even on our strong WiFi connection. Ultimately, we still see this as a side dish and not the main course for these devices. With the iPhone 4, we complained that without 3G options for FaceTime calls, the feature remains limited in use, and that's now doubly true with the touch -- unless you're carting around a MiFi, you're stuck mostly indoors (and probably at home) for these calls. One thing to note about FaceTime on the touch -- on our device the volume seemed extremely low even when cranked up (in keeping with our experience for music playback), though the New York Times' David Pogue told us his device sounded loud and clear. "Like an iPhone," he said.
As we said, Game Center is installed on the device, but no games seem to take advantage of the feature just yet. We did field a few friend requests, but all we could do was look at our list of contacts. We'll likely take a longer look at this feature when it's accessible to all iOS 4 users, but for now the most notable thing about the app is that Game Center looks nothing like any Apple product you've ever seen. That font!
Wrap-up
If you're already carrying around a smartphone with the above functions, maybe the iPod touch doesn't make sense, but for the legions of buyers out there who have yet to make the jump (or are stuck with an outdated handset), this device's appeal is hard to deny. Don't get us wrong, the touch isn't without faults -- the lack of GPS and a fairly low-quality still camera come to mind -- but there's nothing major here that gives us pause (and frankly, nothing else like it on the market). With the addition of HD video shooting, the new Retina Display, and a faster A4 processor, the touch has just gone from "nice to have" to nearly irresistible.
Apple's sixth generation of the iPod nano is essentially the first complete rethinking the product has had since its debut in 2005. The previous form factor -- slim and light with a decently sized display and clickwheel -- has been all but abandoned. The new design is a complete departure; a full touchscreen device that brings to mind something more like a large, living postage stamp than a portable music player. Along with the radical hardware redesign, Apple has infused the media player with a brand new operating system as well -- an interface that looks and plays more like iOS than iPod. We've spent the past week or so knocking the nano around to see if it's worth your hard-earned dollars, and we've got the answers inside -- so read on for our full review.
Size-wise, the iPod nano has never been smaller. The new hardware is slightly wider than the previous nano, but this time it's a tiny square, with a miniature, 1.54-inch 240 x 240 capacitive multitouch LCD display. Around back is a built-in clip, and the whole affair is encased in the same kind of anodized, colored aluminum you've come to expect from an iPod nano. In case you're wondering, this particular model can be had in seven different colors -- which weirdly makes us think that Apple believes someone out there will get one for every day of the week. Though the previous generation device sported a video camera, that's been ditched in the new model along with the physical controls. Anyone who's spent a lot of time on the go with the nano will probably be happy about these changes -- the clickwheel could be a bit hard to navigate with accuracy, say, when jogging.
Other than that, the new nano is considerably lighter than the previous model, weighing in at roughly 21 grams, whereas the older version clocked in at about 36g. In fact, it's so light that when using the clip to attach it to a shirt (or in our case, the strap of a bag), you barely notice it hanging there at all.
The nano boasts just three hardware buttons -- one larger button on the top right for power / sleep, and two smaller, circular ones on the top left for volume controls, another change we appreciate. In the previous nano, in order to adjust the volume you had to unlock the device then navigate with the wheel. Now with actual hardware buttons, you can turn the volume up or down without ever actually looking at the player. It's a minor but welcome improvement. If these buttons are a byproduct of Steve Jobs hating buttons, we like it.
While that screen is small, it's not hard to get around in, and the touch response seemed about as tight as it is on the new touch or iPhone. Multitouch rotation worked just fine, and in general use, moving from place to place with the new nano was considerably faster than on previous models.
Overall, we think the design is a big step forward for this line of players. Eschewing the staid clickwheel for a simple touchscreen interface is a big plus in our book, and the high-end feel to the materials and build quality makes this seem right at home next to something like the new iPhone. Of course, at this size, you're far more likely to lose this thing -- and the price tag will make that sting a bit more than if you misplaced a shuffle.
The iPod nano's strongest suit has always been its simplicity of purpose, and that's never been more evident than in this newest device. If there was ever confusion for buyers about whether to get a nano or something more full-featured, such as the touch -- that argument is dead. Apple's ditched the video camera and the ability to play back video here, along with lots of other "extra" stuff (contacts, calendars, notes, games). With the new nano, you can listen to audio and look at photos -- and that's it.
The new interface is far more intuitive than the classic iPod interface, in our estimation. Though you have just as many playback and sorting options as before, the multitouch, iOS-ness of the experience strips away the feeling of endlessly scrolling through menus (often without context) to get to what you're looking for. The new UI looks and acts just like iOS, but according to Apple the nano is not actually running a build of iOS. We know that previous iPod UIs were built using a handful of components from OS X, so it's safe to assume that this new interface is made up of a hodgepodge of tried and tested frameworks. The results are great -- the nano feels like iOS in all the ways that matter (so much so that we mistakenly call it a "phone" in the video below), including inertial scrolling, the ability to rearrange your homescreens, and general navigation throughout the device.
Getting around the UI is similar, though not exact, to iOS. To navigate you flip through a couple of pages of iPhone-style icons. It's like a micro Springboard. You can hold down on an icon to put it into "jiggly mode," and then move the icons as you would in iOS. When you're using one of the functions of the device, you can long press on the center of the screen to return to your homescreen; swiping to the right when you're listening to music or viewing photos will take you back through your previous screens until you land on home. Lists are scrollable and multi-tiered just like in iOS. There is the occasional hidden dialog in some places that we found odd, like where Apple placed the "add" and "edit" buttons for playlists -- they're unexposed at the top of your playlist screen, and require a scroll up to discover.
Long lists of songs, artists and albums are still present here, but the new interface has streamlined a lot of actions in a way that makes the nano feel much neater than previous models. Dedicated icons for podcasts, the FM radio (a feature we're glad was held over from the last generation), voice recorder (as long as you've got earbuds with a mic plugged in), and the fitness functions make getting to what you need to easy even when you're not fully paying attention -- which is a great advantage of graphic, rather than text-based, menus. There are also tasteful little tweaks too, like being able to set the default lock screen of the nano to an analog clock. We're sure there will be a slew of aftermarket armbands for this -- and honestly, it does make kind of a cool looking watch.
Oh, and you can use multitouch to rotate the screen to whatever orientation you like, but there's no multitouch in the photos application. You can double tap to zoom in, however.
Sound quality seems to have improved a bit over the last generation, as well -- though we can't be scientifically positive, it sounds to us like Apple's made some iterative improvements here. Bass felt full and deep, and highs were less cutting than on most players we've used, though the Zune and Walkman sound quality are tough to beat in this category. Still, for a player of this size and price point, the nano performs excellently.
Ultimately, if you've had the same iPod nano for the past few years, this new device will probably make you feel like you need a replacement. While there isn't slew of fresh additions (in fact, there are notable subtractions), the re-think about what the nano is supposed to be feels right to us. It's still not exactly your cheapest option if you're looking for pure MP3 playback, but something tells us that if you're looking at the nano, you're living in Apple's ecosystem, and that makes this a pretty attractive choice. We ultimately would like to see the capacities on these guys grow a bit, and those prices drop, but there's no sticker shock here. The new nano is a smart, fast, capable player that should please a lot of people looking for something new this holiday season.
Hardware
Other than that, the new nano is considerably lighter than the previous model, weighing in at roughly 21 grams, whereas the older version clocked in at about 36g. In fact, it's so light that when using the clip to attach it to a shirt (or in our case, the strap of a bag), you barely notice it hanging there at all.
The nano boasts just three hardware buttons -- one larger button on the top right for power / sleep, and two smaller, circular ones on the top left for volume controls, another change we appreciate. In the previous nano, in order to adjust the volume you had to unlock the device then navigate with the wheel. Now with actual hardware buttons, you can turn the volume up or down without ever actually looking at the player. It's a minor but welcome improvement. If these buttons are a byproduct of Steve Jobs hating buttons, we like it.
While that screen is small, it's not hard to get around in, and the touch response seemed about as tight as it is on the new touch or iPhone. Multitouch rotation worked just fine, and in general use, moving from place to place with the new nano was considerably faster than on previous models.
Overall, we think the design is a big step forward for this line of players. Eschewing the staid clickwheel for a simple touchscreen interface is a big plus in our book, and the high-end feel to the materials and build quality makes this seem right at home next to something like the new iPhone. Of course, at this size, you're far more likely to lose this thing -- and the price tag will make that sting a bit more than if you misplaced a shuffle.
Software
The new interface is far more intuitive than the classic iPod interface, in our estimation. Though you have just as many playback and sorting options as before, the multitouch, iOS-ness of the experience strips away the feeling of endlessly scrolling through menus (often without context) to get to what you're looking for. The new UI looks and acts just like iOS, but according to Apple the nano is not actually running a build of iOS. We know that previous iPod UIs were built using a handful of components from OS X, so it's safe to assume that this new interface is made up of a hodgepodge of tried and tested frameworks. The results are great -- the nano feels like iOS in all the ways that matter (so much so that we mistakenly call it a "phone" in the video below), including inertial scrolling, the ability to rearrange your homescreens, and general navigation throughout the device.
Getting around the UI is similar, though not exact, to iOS. To navigate you flip through a couple of pages of iPhone-style icons. It's like a micro Springboard. You can hold down on an icon to put it into "jiggly mode," and then move the icons as you would in iOS. When you're using one of the functions of the device, you can long press on the center of the screen to return to your homescreen; swiping to the right when you're listening to music or viewing photos will take you back through your previous screens until you land on home. Lists are scrollable and multi-tiered just like in iOS. There is the occasional hidden dialog in some places that we found odd, like where Apple placed the "add" and "edit" buttons for playlists -- they're unexposed at the top of your playlist screen, and require a scroll up to discover.
Long lists of songs, artists and albums are still present here, but the new interface has streamlined a lot of actions in a way that makes the nano feel much neater than previous models. Dedicated icons for podcasts, the FM radio (a feature we're glad was held over from the last generation), voice recorder (as long as you've got earbuds with a mic plugged in), and the fitness functions make getting to what you need to easy even when you're not fully paying attention -- which is a great advantage of graphic, rather than text-based, menus. There are also tasteful little tweaks too, like being able to set the default lock screen of the nano to an analog clock. We're sure there will be a slew of aftermarket armbands for this -- and honestly, it does make kind of a cool looking watch.
Oh, and you can use multitouch to rotate the screen to whatever orientation you like, but there's no multitouch in the photos application. You can double tap to zoom in, however.
Sound quality / playback
Sound quality seems to have improved a bit over the last generation, as well -- though we can't be scientifically positive, it sounds to us like Apple's made some iterative improvements here. Bass felt full and deep, and highs were less cutting than on most players we've used, though the Zune and Walkman sound quality are tough to beat in this category. Still, for a player of this size and price point, the nano performs excellently.
Wrap-up
Here it is, the new (and completely redesigned) iPod nano. Super thin, super light, and really, the capacitive multitouch works very well. The screen is crisp and top menu navigation is smooth, but can't say we have great feel for moving back out of sub menus (via swipe or holding down the screen). We're going back for seconds and thirds, peep the initial gallery below!
Update: Okay, we've gotten much more quality time with the nano, and we'll admit that after some brief practice, the menu navigation is nice both going in and out of menus -- holding the middle will take some getting used to, if only because you gotta avoid any other on-screen items that beckon for your digits. Probably due to the small size of the screen, there is no pinch-to-zoom for photos. Instead, we're using a simple double-tap motion to a fixed zoom in / zoom out distance.
The clock app has a very easy-to-read analog style to it, and swiping across the screen will give you a stopwatch and timer. There is no alarm clock, however, which as the Apple rep explained to us was a design decision given its lack of an external speaker. Bummer, as it's the perfect size to strap on a band and use as a wristwatch -- a fitting thought, too, given one of the settings will let us see the time every time we wake up the screen. Check out our video tour after the break.
Update: Okay, we've gotten much more quality time with the nano, and we'll admit that after some brief practice, the menu navigation is nice both going in and out of menus -- holding the middle will take some getting used to, if only because you gotta avoid any other on-screen items that beckon for your digits. Probably due to the small size of the screen, there is no pinch-to-zoom for photos. Instead, we're using a simple double-tap motion to a fixed zoom in / zoom out distance.
The clock app has a very easy-to-read analog style to it, and swiping across the screen will give you a stopwatch and timer. There is no alarm clock, however, which as the Apple rep explained to us was a design decision given its lack of an external speaker. Bummer, as it's the perfect size to strap on a band and use as a wristwatch -- a fitting thought, too, given one of the settings will let us see the time every time we wake up the screen. Check out our video tour after the break.
So we just got our hands on the new iPod touch... and boy is it small. As you would expect, the functionality of the device is identical to the iPhone 4, as well as the functions of the cameras. In essence, it's a much thinner iPhone 4, with no cell radio and a lower quality still camera. The design is relatively in keeping with previous touches, so no major surprises there, but the inclusion of that A4 chip, higher resolution screen, and front and back cameras makes it a far more versatile device. Take a look at the gallery below if you're wondering just how much of a sliver this is -- it makes the iPhone 4 look... fat.
Update: It's worth noting that the back camera is clearly not the same 5 megapixel shooter present on the iPhone 4, as the specs on Apple's page for the touch list the still photo resolution at 960 x 720 -- a huge difference.
Oh sure, VoIP on the iPod touch is hardly breaking news these days, but what if you could actually slap on a regular SIM card and make calls on said device? That's what Yosion's appropriately named Apple Peel 520 claims to do. Powered by an Infineon baseband chip, this adapter not only offers voice calling and text messaging (presumably requiring a jailbroken iPod touch for the apps; GPRS not possible yet), but it also doubles up as an 800mAh battery and provides 4.5 hours of call time or 120 hours of standby juice. We're told this cheeky hack's coming out in China as early as this week for somewhere between ¥300 ($44) and ¥500 ($74), although the lack of an official website, full spec sheet or compatibility list means we'll have to remain skeptical with this potentially vaporware company. Maybe the demo video after the break will keep us believing.
[Thanks, Bong]

Yosion (1), (2)
[Thanks, Bong]
For this week's Photoshop Contest, I asked you to imagine El Jobso announcing something a bit more surprising than a new iPhone. And the reality distortion apparently field works for non-Apple products, because now I really want a pizza.
First Place—Anthony Topper
Second Place—Jay Goebel
Third Place—Bobo the Teddy